using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.Dynamics
{
    public class PropTemplate : Prop
    {
        protected override void OnStart()
        {
            throw new NotImplementedException();
        }

        protected override void OnPickUp(PropRoot propRoot)
        {
            throw new NotImplementedException();
        }

        protected override void OnDrop()
        {
            throw new NotImplementedException();
        }
    }
}